Thursday, July 24, 2014

Custom Teleport Pad Asset Look :)

Showing off the Custom Teleporter Pad asset look. Finishing up the documentation, and uploading another vid showing the teleporting.

Man blogger doesn't like embedding my videos.

Here's the link: https://www.youtube.com/watch?v=UBM90TOh6_4&list=UUNbF_RVHeQ13hAa1opEKyDw&index=1


Chris
Damaged Grounds
damaged.grounds@gmail.com

Friday, July 18, 2014

Unity Teleportation System - When Things Go Right


Aaaaand got it to work. Sorry for not embedding the video, its bloggers fault for asking for the vid name instead of link, and then finding all the wrong things.

Feature list:
- Single or multiple destination pads
- Instant Teleportation (step on it, teleports you instantly)
- Random Teleportation (teleports you to a random pad)
- Button Teleporation (teleports you when you press a button you set)
- Delayed Teleporation (delays by the time you set)
- Set to use tag or not (either teleport any object, or just an object with a specific tag, like just the player)
- modifiable teleport height (if you need to tweak teleport height)


Unity Teleportation System - When Things Go Wrong



Just working on a small teleport pad script for the asset store.
It'll be available for free. But as you can see, things aren't going right. xD

Unity Mecanim - 3rd Person Character Controller System Prototype


Working on a new 3rd person character controller GTA 3 and up style, with free cam and camera relative controls while not aiming, and with strafing while aiming.

Its been a frustrating couple days but I got it to work the way I want it.
It does need a lot of polishing, what with all the sliding and floating, and lacking jump animations, and small raycast bug, but the basics are done.

Test character is Unity-chan, made by Unity peeps from Japan.
I apologize for breaking her back a good number of times before the torso finally oriented where I want it to.

Next up:
- jumping animation (priority)
- network test (priority)
- hand to hand combat system, when you're not aiming, or holding a gun (priority)
- rifle holding
- running while aiming, not just walking
- maybe shooting without aiming

Vector Drive on Google Play

Vector Drive is available on Google Play for free!


Monday, March 10, 2014

Vector Drive Available On THREE Different Portals!

Ladies and gentlemen, Vector Drive beta is available online for free now on THREE different portals! You can play it on Kongregate, Newgrounds, or Wooglie! So choose your favorite portal and see how long you can last! Highscore coming up in next update.

Kongregate:http://www.kongregate.com/games/DamagedGrounds/vector-drive-space
Newgrounds: http://www.newgrounds.com/portal/view/635387
Wooglie: http://www.wooglie.com/games/Arcade/Vector-Drive

And don't forget to rate or comment with suggestions if you don't like something! We appreciate it. :)


Thursday, March 6, 2014

Enemy Swarm!

Hi ya'll! :D
So we made a few tweaks to the AI, a couple bug fixes, added waves to levels, and we have another enemy type!
Enemy Swarm is actually a group of 9 small enemy ships each having health of 10. Individually they're easy to tackle but together they're challenging and might just leave you severely damaged if you're not careful.

Here's a quick vid of them in action. :)


I had to re-upload the video here, since Blogger can't find it on Youtube to embed it, for some reason. The Youtube version has music.
Here's the vid with music: Tiny Ships - Enemy Swarm (Youtube)

I'll post it as the main video here once blogger recognizes it.

More updates coming soon. Maybe even today!

Chris
Damaged Grounds
damaged.grounds@gmail.com